As I am writing this post, kanka.io has been live for just over ten days. It’s been an interesting and wild ride so far, which I will talk about in this post. I’ll be concentrating on promotion, reception, feedback and things that I didn’t plan for that happened.
On Wednesday the 8th of November, I posted a link to the website in a self promotion thread on Reddit. It generated a few clicks, but no feedback or created accounts. I knew before hand that I was posting in the wrong place, but hoped for a bit of traction none the less. Seeing as I was unsuccessful, I contacted the moderators of the D&D subreddit with my plans to share a link to the app, to which they replied positively.
At 8:30 AM on Friday the 10th, I posted on that subreddit and was quickly flooded with feedback and created accounts. It was naive of me to post it on a day I was working, since I couldn’t dedicate my time to fixing errors from users and such. I did however manage to fix the easy bugs like a missing domain in the SSL certificate, but otherwise had to wait to finish my work day to start working on it.
Roughly twenty-four hours after the post was published, the app had reached over 400 visits and 120 created accounts. Another 24 hours later and the app totalled 200 users! It was way more successful than anticipated, and much praise was thrown in my direction. The most impressive for me was the people requesting a way to send me money to support the hosting and continual development of the app.
When I posted in the D&D subreddit, I was hoping for about 5-10 users to test the app (it is still in Alpha!), and generate a small list of interested users for the future development of it. I honestly scrambled to set up a Patreon and a subreddit for bug reports and update posts so that the users could interact with me. I did however set up a Twitter and Facebook before hand, but those haven’t attracted any traction, which is expected since I didn’t promote those pages in the post nor on the website.
I haven’t advertised the app anymore since the subreddit post, and daily visitors has steadily trended downwards. From 400 users on the first day to now 60 users on a Sunday. My plan is to promote the app again once more features are in the app, and target other sources than just Reddit.
Another thing I have to consider is to properly set up a Patreon reward system. My wife suggested giving Patreons a set number of pre-made characters or locations every month to the users, which I didn’t think much of at first but have since had the idea grow on me. This is however not a priority, as I want to pursue features for all users first. The patreon is set up in a way to promote a goal of 15$ a month, which currently represent the monthly cost of the app. These costs will probably go up as more users use the app and upload more content, but it’s fine for the time being.
I’ll try and post again in two weeks or so with more insight into the development of the app!